Donut and coffee blender3/24/2024 K-Cups® is a registered trademark of KEURIG GREEN MOUNTAIN, INC.ĭonut Shop Blend coffee is named for its long reputation as a perfect pairing with-you guessed it-a donut. Keurig® is a registered trademark of KEURIG GREEN MOUNTAIN, INC. Single Serve coffee pods for Keurig K-Cup Brewers.STEP FOUR: Enjoy your precision roasted Victor Allen's Coffee. STEP THREE: to prevent dripping upon completion of brewing carefully tilt the single serve cup upon removal from your brewer. STEP TWO: select the 8-floz setting on your brewer for the best taste. HOW TO BREW RECOMMENDATIONS: STEP ONE: load your single serve cup into your brewer.COMPATIBILITY: For use in all single serve brewing systems, including Keurig® 2.0. SELECTION: Victor Allen's offers a wide selection of beverage choices from light, medium and dark roasts to everyday and seasonal flavors, in bagged, single serve and ready to drink formats.100% Gluten Free & Non-GMO: Our coffee products do not contain gluten or genetically modified ingredients.ROAST: Medium - Full body, smooth and robust.COUNT: Includes 42, 80, 120 Count Single Serve Decaf Coffee Pods for Keurig K-Cup Brewers.So, instead of convoluting your cup of joe with crazy flavor complexions, we put our efforts into the subtler nuances of the brew. We understand that sometimes, simple does the trick. Lastly, we added condensation along the inside of the rim of the glass using an image texture.Victor Allen’s Coffee Decaf Donut Shop blend is a no frills, medium roast brew for the coffee purist. To create a realistic coffee look, we added a yellowish volume with a high density value to give darkness in deeper areas. To create the liquid to go in the cup, we duplicated the inside mesh of the cup and added a top with surface tension along the side of the glass. We started with modelling the cup and applying a glass material to it. To accompany the doughnut, we started to model a glass coffee cup from the reference image below. Depite the colour looking better, the doughnut still looked quite stylised so we added procedural texture to add small bumps and larger bumps that looked like they had bubbled from the hot oil. We texture painted the doughnut to look more ‘cooked’. Now the icing is complete so we moved on to adding colour and texture to the doughnut. We then used weight paint to decide where the sprinkles should ‘fall’ onto the doughnut. To add the sprinkles, we added a hair particle setting where we replaced the paths/strands with sprinkle models that are randomly coloured from our pastel colour palette. Below are some of my first renders in Blender. To achieve the glossy icing look, we reduced the roughness and increased the subsurface scattering to add a more realistic and almost fleshy food look. Next we added a basic colour material to the doughnut and worked on the icing. We started by modelling the doughnut which we then sculpted in more shape and imperfections to add realism. In this post I’m going to share some of my Blender progress as I am really happy with the results so far! I love how this tutorial series goes above and beyond just the doughnut. To get started with Blender, I have been learning from Andrew Price’s doughnut tutorial which I have read online is highly recommended. I’ve always had a passion for art and learning new mediums, so this is super fun for me too!Īs I mentioned, I have used Maya in the past for modelling however, I wanted to learn Blender as it should be a good (and free) alternative to using ZBrush when it comes to sculpting. Regardless of the area in CG I pursue, I believe it will be really beneficial. I really want to have a good understanding of 3D modelling as it’s a fundamental part of CG. Having some experience using Maya, I decided to learn Blender by starting with Andrew Price’s iconic doughnut tutorial!
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